The Realm of Divyl Kiliryn

Home
Vile Statistics
A Brief History
Diary of the Drowfey
Portals to Other Realms
Vile Statistics

Character Sheet

Character Sheet

NAME: Divyl Kiliryn
RACE: Elf,Drow
TEMPLATE: Half-fey
GENDER: Male
AGE: 88
EYES: Black
HAIR: Silver with black streaks
SKIN: Dark gray
SIZE: Medium (5'2")
SPEED: 30 ft., fly 60 ft. (good)
ALIGNMENT: Neutral Evil
CLASS LEVEL HD
Urban Ranger 3 d8
Bard 4 d6
Shadowdancer 3 d8
Disciple of Baalzebul 3 d6
-
-
-
-
-
-
-
-
-
-
CHAR LEVEL: 13
EXPERIENCE: 78,000
FEAT POOL:
SKILL POINTS:
HIT POINTS: 72
DMG REDUCT: 5/cold iron
SPELL RESIST: 24
PSION RESIST:
SPELL POINTS/Ar: 13
SPELL POINTS/Di: 0
PSPs: 0

STAT VALUE MOD
STR 15 +2
DEX 22 +6
CON 14 +2
INT 20 +5
WIS 18 +4
CHA 22 +6
APP 17 +3
STR FEAT VALUE
OVER HEAD: 200 lb.
OFF GROUND: 400 lb.
PUSH/DRAG: 1000 lb.
LT LOAD: 66 lb. or less
MED LOAD: 67 - 133 lb.
HVY LOAD: 134 - 200 lb.
CURRENT WEIGHT 47.5 lbs. (using Belt of Many Pockets)/TH>
MONEY AMOUNT
COPPER 5
SILVER 1
ELECTRUM 0
GOLD 287
PLATINUM 0
( ) 0
( ) 0

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 10 (12 vs spider venom and drow knockout poison) (13 vs death effects, energy drain, and abilty score drain) = 6 + 2 + 1 (3 vs spider venom and drow knockout poison + 1 (3 vs death effects, energy drain, and abilty score drain)
REFLEX 20 = 13 + 6 + 1 + 0
WILL 15 (17 vs spells and spell-spell-like effects) (17 vs death effects, energy drain, and abilty score drain) (17 if both apply) = 9 + 4 + 1 + 1 (3 vs spells and spell-spell-like effects) (3 vs death effects, energy drain, and abilty score drain)

AC = Base + DEX MOD + SIZ MOD + ARMOR + SHIELD + MISC
22 (24 in earth nodes or zones or faerzress) = 10 + 6 + 0 + 2 + 1 + 3 (5 in earth nodes or zones of faerzrezz

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 22 (24 in earth nodes or zones or faerzress)
TOUCH Excludes Shield, Enhancement Bonus = 16 (18 in earth nodes or zones or faerzress)

SHIELD/ITEM BONUS WT PEN SP. FAIL
INITIATIVE = DEX MOD + MISC
8 = 6 + 2

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
12/7 = 10/5 + 2 + 0 + 0
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
16/11 = 10/5 + 0 + 0 + 0

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
Drow Mission Blade (primary hand)
Ebon Lash (off hand)
Hand Cossbow, Masterwork
Shuriken, Cold Iron

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 13 (15 with alchemical items) = 5 + 6 + 2 (4 with alchemical items)
Balance DEX 10 = 6 + 2 + 2
Bluff CHA 38 = 6 + 10 + 22
Climb STR 2 = 2 + 0 + 0
Concentration CON 4 = 2 + 2 + 0
Craft (alchemy) INT 10 = 5 + 5 + 0
Decipher Script INT 7 = 5 + 2 + 0
Diplomacy CHA 28 = 6 + 8 + 14
Disable Device INT 0 = 0 + 0 + 0
Disguise APP 21 (23 when acting) = 3 + 6 + 12 (14 when acting)
Escape Artist DEX 17 (23 with ropes) = 6 + 6 + 5 (11 with ropes)
Forgery INT 5 = 5 + 0 + 0
Gather Information CHA 17 (19 in the Underdark [Northdark]) = 6 + 9 + 2 (4 in the Underdark [Northdark])
Handle Animal CHA 6 = 6 + 0 + 0
Heal WIS 4 = 4 + 0 + 0
Hide DEX 21 = 6 + 10 + 5
Intimidate CHA 16 = 6 + 6 + 4
Jump STR 9 = 2 + 5 + 2
Knowledge (arcana) INT 7 = 5 + 2 + 0
Knowledge (dungeoneering) INT 10 = 5 + 5 + 0
Knowledge (geography) INT 6 (8 in the Underdark [Northdark]) = 5 + 1 + (2 in the Underdark [Northdark])
Knowledge (history) INT 6 (8 in the Underdark [Northdark]) = 5 + 1 + (2 in the Underdark [Northdark])
Knowledge (local-Underdark[Northdark]) INT 13 = 5 + 8 + 0
Knowledge (nobility & royalty) INT 6 (8 in the Underdark [Northdark]) = 5 + 1 + (2 in the Underdark [Northdark])
Knowledge (religion) INT 10 (11 when performing sacrifices) = 5 + 5 + (1 when performing sacrifices)
Listen WIS 14 = 4 + 6 + 4
Move Silently DEX 19 = 6 + 8 + 5
Open Lock DEX 12 = 6 + 3 + 3
Perform (dance) CHA 11 = 6 + 5 + 0
Perform (oratory) CHA 21 = 6 + 5 + 10
Profession ( ) WIS 0 = 0 + 0 + 0
Ride DEX 6 = 6 + 0 + 0
Search INT 13 (19 underground) = 5 + 6 + 2 (6 underground)
Sense Motive WIS 14 = 4 + 8 + 2
Sleight of Hand DEX 15 (16 using finger blades) = 6 + 6 + 3 (4 using finger blades)
Spellcraft INT 6 = 5 + 1 + 0
Spot WIS 12 (15 to detect foreign substances in food and drink) (16 underground) = 4 + 6 + 2 (5 to detect foreign substances in food and drink) (6 underground)
Survival WIS 6 (10 when following tracks) (12 underground) (16 when following tracks underground) = 4 + 2 + (4 when following tracks) (6 underground) (10 when following tracks underground)
Swim STR 2 = 2 + 0 + 0
Tumble DEX 14 = 6 + 6 + 2
Use Magic Device CHA 7 = 6 + 1 + 0
Use Rope DEX 7 (9 with bindings) = 6 + 1 + 2 ( with bindings)

LANGUAGES
Abyssal
Common
Draconic
Drow Sign
Elven (Drow dialect)
Goblin
Infernal
Sylvan
Undercommon

FEAT DESCRIPTION
Combat Refexes gain one additional attack of opportunity per point of Dex bonus and make attacks of opportunity while flat-footed
Cosmopolitan +2 to Bluff, Gather Information, and Sense Motive (factored into stats above)
Disciple of Darkness
Dodge +1 dodge bonus vs a designated opponent each round
Endurance
Enhanced Senses range of vision doubled, +1 to Open Lock and sleight of Hand, +2 to Listen and Survival checks when tracking, +3 to Spot to detect foreign substances in food or drink (factored into stats above)
Flyby Attack
Mercantile Background
Mobility
Strong Soul +1 to Fort and Will saves, increased to 3 vs death effects, energy drain, and abilty score drain (factored into stats above)
Thug +2 to intitiative, Appraise, and Intimidate (factored into stats above)
Two-Weapon Fighting
Urban Tracking Use Gather Information to locate persons
Weapon Finesse Substitute Dex for Str when attacling with light weapons
Weapon Group Proficiency (basic weapons) Proficient with club, dagger, quarterstaff
Weapon Group Proficiency (light blades) Proficient with dagger, punching dagger, rapier, short sword, kukri, sapara, triple dagger, war fan, elven thinblade
Weapon Group Proficiency (flails and chains) Proficient with light flail, heavy flail, chain-and-dagger, scourge spiked chain, three-section staff, whip, whip-dagger
Weapon Group Proficiency (heavy blades) Proficient with longsword, greatsword, falchion, scimitar, bastard sword, khopesh, mercurial longsword, mercurial greatsword, fullblade
Weapon Group Proficiency (monk weapons) Profiecient with kama, nunchaku, quarterstaff, sai, shuriken, siangham, butterfly sword, tonfa
Weapon Group Proficiency (slings and thrown weapons) Proficient with dart, sling, bola, chakram, gnome calculus, halfling skiprock, orc shotput, shuriken, throwing iron
Weapon Mastery (flails and chains) Virtual Increased Critical and Quick Draw, +3 to attack and damage when wielding flails and chains (factored into stats above)
Weapon Mastery (light blades) Virtual Increased Critical and Quick Draw, +3 to attack and damage when wielding light blades (factored into stats above)

FLAW DESCRIPTION
Ambitious
Curiosity
Dislike of Nobilty
Extravagant
Fool With Money
Greedy
Hedonistic
Jealous Lover
Lazy
Lecherous
Overconfident
Overzealous
Proud
Righteous
Scheming
Talkative

DROW TRAITS

HALF-FEY TRAITS

SPELL-LIKE ABILITIES caster level 13,save DC = 16 + spell level
USES PER DAY: ABILITY
At will charm person
Three times per day: detect law, protection from law
Once per day: crushing despair, dancing lights, darkness, detect good, detect magic, dominate person, enthrall, faerie fire, glitterdust, lesser geas, levitate, mass invisibilty, suggestion

CLASS ABILITY DESCRIPTION

BARD SPELLS save DC = 16 + spell level
LEVEL SPELLS KNOWN
Cantrips: detect magic, prestigitation, read magic,detect crossroads, mage hand, open/close
1st: addiction, comprehend languages, distort speech
2nd: circle dance, extract drug
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

GEAR/ITEM DESCRIPTION
Drow Mission Blade
Ebon Lash
Drow Death Armor
Wand of Cure Light Wounds (5o charges)
Armband of Reduction Shrinks wearer to half size, as reduce spell, once a day for up to two hours, dsimissable at will w
Bag of Tricks (gray)
Belt of Many Pockets
Choker of Eloquence, Greater +10 competence bonus to Bluff, Diplomacy, and vocal Perform skills (factored into stats above)
Mask of Lies undetectable alignment, disguise self at will, +5 to Bluff (factored into stats above)
Vest of Resistance +1 +1 resistance bonus to all saving throws (factored into stats above)
White Cloak of the Spider
Bandoleer, Masterwork
Blade Boots, Masterwork (2)
Boots, Smuggler's
Hand Crossbow, Masterwork
Hand Crossbow Bolts (30)
Shuriken, Cold Iron (10)
Dastana, Mithril
Caltrops, Crystal (2 bags)
Darkoil (6 vials)
Disguise Kit
Drow Knockout Poison (6 vials)
Finger blades =1 circumstance bonus to Sleight of Hand (factored into stats above)
Lock, Good
Karras Stone Knife +1 profane bonus to Knowledge (religion) when performing a sacrifice (factored into stats above)
Manacles, Masterwork
Needle (10)
Rope, Silk
Scale, Merchant's
Thumbscrew
Water, Lawful (6 flasks)

ADDITIONAL NOTES/ERRATA

errtu.gif